348. Design Tic-Tac-Toe

Design a Tic-tac-toe game that is played between two players on a n x n grid.

You may assume the following rules:

A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is “X” and player 2 is “O” in the board.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|

Follow up:
Could you do better than O(n2) per move() operation?

解法1: O(N) move

基本的思路就是每次move之后,检查行,列,对角线是否满足胜利条件,如果满足就返回。

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
class TicTacToe {
/** Initialize your data structure here. */
int[][] board = null;
int n;
public TicTacToe(int n) {
board = new int[n][n];
this.n = n;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
board[row][col] = player;
if (isWin(row, col, player)) return player;
return 0;
}
private boolean isWin(int row, int col, int player) {
// check row
boolean win = true;
for (int i = 0; i < n; i++) {
if (board[row][i] != player) {
win = false;
break;
}
}
if (win) return true;
win = true;
// check col
for (int i = 0; i < n; i++) {
if (board[i][col] != player) {
win = false;
break;
}
}
if (win) return true;
// check diagonal
if (row == col) {
win = true;
for (int i = 0; i < n; i++) {
if (board[i][i] != player) {
win = false;
break;
}
}
}
if (win) return true;
if (row + col == n - 1) {
win = true;
for (int i = 0; i < n; i++) {
if (board[i][n - 1 - i] != player) {
win = false;
break;
}
}
}
if (win) return true;
return false;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/

解法2: O(1) move

实际上这题可以做到o(1)的复杂度。用+1和-1表示每一个方向两个选手的落子情况。那么如果一个行都被其中一个选手占领,他的绝对值就一定和行数相等。由此

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
class TicTacToe {
private int[] rows;
private int[] cols;
private int diagonal;
private int antiDiagonal;
/** Initialize your data structure here. */
public TicTacToe(int n) {
rows = new int[n];
cols = new int[n];
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
int toAdd = player == 1 ? 1 : -1;
rows[row] += toAdd;
cols[col] += toAdd;
if (row == col)
{
diagonal += toAdd;
}
if (col == (cols.length - row - 1))
{
antiDiagonal += toAdd;
}
int size = rows.length;
if (Math.abs(rows[row]) == size ||
Math.abs(cols[col]) == size ||
Math.abs(diagonal) == size ||
Math.abs(antiDiagonal) == size)
{
return player;
}
return 0;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/